44. Does your cause need people to do something? Combine what they need to do with what they want to do.
This is both very simple and very hard. If you can get your cause’s goal to align with people’s goal/interest, it helps to guarantee that they will act the way you want them to act as simply persuading them to do something for their own good isn’t that convincing. However, this requires a great understanding of your target general behavior including aspects that first seem unrelated to your cause. The key is to get they to follow what you want them to do. Although it is better if they can learn to take your cause to heart, it is fine as well for them do the right action for shallower reasons.
This is the same for both adults and children. It is somewhat easier if your cause is aiming at children though as blending the preferred action with toys / games or songs and their favorite artists (for a tween targets) usually work as long as you ensure the scalability or practicality.
Adult Audience
Combining the need to explore with the need for driver to rest.
AAMI Rest Towns
Combining the need for free entertainment with blood donation.
Pay with Blood
Combining the need for free concert with hair donation.
The Hairfest
Combining the need for light snacking with testing donation compatibility.
Life Lolli
Combining the need to not die in games with lessons for CPR.
Back2Life
Combining the need for free drinks with discouragement of pre-drinking.
Sober Coins
Combining the need for social media with physical therapy.
Scrolling Therapy
Combining the need to feel resourceful with sustainable shopping.
Smart Fill
Combining the need to find excuse to not feel the social stigma with call for donation.
Goodie Box
Combining the need for unique fashion statement with carrying life saving medicine.
The Tiny Pockets
Child Audience
Combining games with the need for kids to exercise.
GMR Play Connected
Combining toys with the need for kids to wash their hands.
Hope Soap
Combining songs with the need for kids to practice speech therapy.
Saylist
Get the Flow
Combining songs with kids’ physical therapy.
Sick Beats
Combining games with the teaching on refugees.
Massira Project
Combining games with kids’ physical therapy.
Stories to Inhale
Combining toys with the teaching on organ donations.
Second Life Toys
Combining songs with education.
StudyTracks
Combining favorite artists with the encouragement for girls to get into coding.
Dojacode